It feels like an eternity since I last penned an article here on the site. Even more, generally speaking, it has been quite some time since I last engaged in any artistic endeavour. From this point on, I made a conscious effort to engage in activities that I enjoyed.
What have I been doing with my time? To answer your question, I started working on March 21. I was fortunate enough to find employment with a business known as Informa Australia. Because this is my very first full-time job, I have never held a position like this before, so everything about it is pretty alien to me. That is an accomplishment in and of itself.
The second component is the role, referred to as a "Digital Content Creator." What exactly is that, though? It's funny because I'm still trying to figure that out for myself. This is an entirely different kind of role than the company and myself have ever had before. Definitely a new part for a new period to play. Since I was the first person to be hired for the position, I have some leeway to express my creativity, and I get to decide the path that this endeavour will take in the years to come. My background in design is playing a significant part in helping me push forwards in the position by utilising every ability I've learned up to now and along the way, like a warrior rising to the challenge of accomplishing a goal that at first glance appears to be impossible. I am coming to the conclusion that I am incredibly adaptable and can handle anything. My self-assurance has skyrocketed, which is a healthy and welcome development.
So, what have I been doing in this role since I started? I've been shooting, editing, and developing video material that revolves around the Health Box platform. The vast majority of the stuff I have developed has been recorded in its entirety at various conferences up until this point in time. Since I first started my job, I had already attended four different conferences. To put it plainly, most roles will occasionally have a slow burn because there will be some lag time during which we will become used to things before I will do anything of substance. Because of this role, I've gotten a good start for the rest of my life. I've been going nonstop ever since I first began, dabbling in quite a few different fields of endeavour. Now that I've finished the videos that were waiting to be edited from my previous backlog, I'm now working on fresh content while also posting stuff and promoting it on the LinkedIn profile dedicated to Informa Australia. In light of this, I should mention that the content I've been writing is solely focused on healthcare topics. Unlike my previous position, which was centred around an educational environment. When it comes to the production of the content of this kind, I have the impression that the field of healthcare is considerably more extensive and offers a great many more avenues to investigate. I could look into things associated with mental health or medical-legal issues or even e-Medication Management, to name just a few of the possible areas of study. Actually, I am currently pursuing communication with a number of game developers and studios in the hopes of gaining some insight into how they work with accessibility for individuals with disabilities and how video games may be used for the benefit of mental health. This is totally due to the fact that I have a strong passion for video games, and while I am here, I would also like to discuss some fascinating subjects like this one.
I've only been working here for a short while, but I've already seen a few things that are problematic. It's the commute: While my trip to work in the morning typically takes an hour and a half, my commute home in the evening often takes twice as long as that. The fact that Sydney Rail almost always causes trains to be delayed and does not operate Blue Mountain trains as frequently as I would like can be extremely frustrating at times. Because of this, my commutes are likely to be lengthy and exhausting. It's a good thing I've established myself sufficiently to be able to work from home on odd days. I am optimistic that at some point in the future I will be able to arrange for this to occur twice a week. However, being able to work from home has several advantages.
I will, however, talk about something that I am extremely pleased about. Informa hired another digital content creator just about exactly a month after I started working here. To put it another way, my counterpart, these days, spends much of her time working in the rail and resources areas. She did not come from a design background like mine, but rather one in tourism management. This looked extremely strange to me at first, because everything that I've had to dictate up to this point has been completely design-based, except for the interviews that we carry out. After being asked whether I would teach her how to use Premiere Pro, I readily agreed to do so. I have never provided training or instructed anyone on how to perform any task. I was so anxious about attempting this that I typed everything down in the form of a lesson plan and gathered some of my older videos for her to review and work on as practice. Surprisingly, after I got started, I found that I was really looking forwards to the adventure. It was my first experience taking on a leadership role. It was enjoyable to do. As a result of the training I provided, she was able to take up Premiere Pro in a very short amount of time from that point on. Just the other day, I assisted her in getting ready for her first two interviews by preparing her for them. Already, I'm beginning to feel the weight of the expectation that this function could eventually lead to a position of authority. Is it strange that I find that kind of compelling?
So, what exactly does a digital content creator do, in my opinion? I don't know, as I already stated. But, to put it another way, I believe it is their work title that expresses what they do. They write copy, make videos, and design visuals. create and promote content via electronic direct marketing strategies. This can take the form of entertaining or instructional content that can be shared in any medium. This includes contacting people, talking with them, and arranging content. To put it another way, this role includes the responsibilities of a producer, community manager, videographer/editor, and designer. all of which I am very capable of.
This is what I have been up to. Is it something I would ideally keep working in? Absolutely not. On the contrary, I think the people on the team are wonderful. I do adore making content. I take immense pleasure in doing so. This is not the place I would choose to be in an ideal world. My current objective is to take advantage of this opportunity and rise to the occasion by expanding my knowledge and personal development. Despite this, I haven't given up on the idea of working in the video game industry. My passion and my love continue to lie within the video game industry. There will be times when I absolutely adore my current job, and then there will be other times when I will be so worn out that I will say, half-jokingly but seriously, "Please Ubisoft or another named game company, just poach me already." It seems as though I usually conclude my writings with a statement similar to this one, but I truly believe that one can enter the video game industry in a wide variety of ways. I have no idea what the future holds for me, but I am excited to see what opportunities it presents.
“Let’s decide to be the architects, the masters of our fate” Architects, Rise Against (2011)
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